#ifndef SPHERE_H
#define SPHERE_H

#include "Vec3.h"

namespace Engine
{
	class Sphere
	{
		public:
			Vec3 pos;
			float radius;

			Sphere():radius(0.0f){}

			Sphere(const Vec3& pos, float radius)
			{
				this ->pos = pos;
				this ->radius = radius;
			}
	};
}

#endif